#include "mainwindow.h"
#include "ui_mainwindow.h"
#include "commando.h"
#include "mercenary.h"
#include "scoundrel.h"
#include "gunslinger.h"
#include "sage.h"
#include "shadow.h"
#include "vanguard.h"
#include "guardian.h"
#include "sentinel.h"
#include "tanks.h"

MainWindow::MainWindow(QWidget *parent) :
    QMainWindow(parent),
    ui(new Ui::MainWindow)
{
    ui->setupUi(this);
}

MainWindow::~MainWindow()
{
    delete ui;
}


void MainWindow::on_commandoButton_clicked()
{
    Commando *c = new Commando();
    c->show();
}


void MainWindow::on_vangaurdButton_clicked()
{
    Vanguard *v = new Vanguard();
    v->show();
}

void MainWindow::on_scoundrelButton_clicked()
{
    Scoundrel *Sc = new Scoundrel();
    Sc->show();
}

void MainWindow::on_gunslingerButton_clicked()
{
    Gunslinger *gun = new Gunslinger();
    gun->show();
}

void MainWindow::on_shadowButton_clicked()
{
    Shadow *sh = new Shadow();
    sh->show();
}

void MainWindow::on_sageButton_clicked()
{
    Sage *sa = new Sage();
    sa->show();
}

void MainWindow::on_guardianButton_clicked()
{
    Guardian *gu = new Guardian();
    gu->show();
}

void MainWindow::on_sentinelButton_clicked()
{
    Sentinel *se = new Sentinel();
    se->show();
}

void MainWindow::on_mercenaryButton_clicked()
{
    Mercenary *merc = new Mercenary();
    merc->show();
}

void MainWindow::on_powertechButton_clicked()
{

}

void MainWindow::on_operativeButton_clicked()
{

}

void MainWindow::on_sniperButton_clicked()
{

}

void MainWindow::on_assassinButton_clicked()
{

}

void MainWindow::on_sorcererButton_clicked()
{

}

void MainWindow::on_juggernautButton_clicked()
{

}

void MainWindow::on_marauderButton_clicked()
{

}

void MainWindow::on_tanksButton_clicked()
{
    Tanks *t = new Tanks();
    t->show();
}
